This is as complete as possible of a list of factors that effect the way an ocarina sounds. Ocarinas are frequently modeled in a very simplified manner that does not get at how many of
Changing the parameter-
Things that effect the volume either- 
Makes the ocarina Louder (can also just be for the top/bottom of range)
Makes the ocarina Quieter (can also just be for the top/bottom of range)
Things that effect the pitch position- 
Makes the ocarina higher pinched (range stays the same)
Makes the ocarina lower pitched (range stays the same)
Things that effect the pitch range- 
Makes the ocarina have less of a range (pitch position stays the same)
Makes the ocarina have more of a range (pitch position stays the same)
Things that effect the timbre- 
Makes the ocarina breathier 
Makes the ocarina clearer 
Things that effect total air use- 
Makes the ocarina require more air to play 
Makes the ocarina require less air to play 
Things that effect how quickly the ocarina sounds- 
Makes the ocarina take longer to speak 
Makes the ocarina take less time to speak 
Windway- 
Total length of windway 
Width of windway 
Height of windway 
taper of windway (either height or width or both) 
Windway opening into the voicing hole- 
Shape of the exit of the windway into the voicing hole 
taper of the exit of the windway into the voicing hole 
Shape of chamber below windway opening 
height of windway opening (to outside, or inside of the chamber) 
angle of windway as compared to chamber 
Labium and voicing- 
Curvature of labium 
slope of labium 
shape of the labium edge (round, teardrop, rectangular, ect)
size of voicing hole 
proximity of solid surfaces to voicing such as face or sheltering 
proximity of tone holes near the voicing 
wall thickness- 
amount of wall on the note holes 
external factors- 
shape and size of room 
amount of echo (harmonic reinforcement) of room 
temperature 
Density of air 
elevation